Prospero Wiki

A small database on all the information we have on Prospero


⚠️ This database is still under construction. Content you see here might be unfinished ⚠️

Sources can be found at the credits section

Half-Life Alpha v0.52

Map entities

The FGD file (a file that the level editor needs in order to know the entities of the game) of the leaked alpha version of Half-Life features some leftover entities from Prospero.

item_book

Leftover from an unknown demo, as pointed out by the comments.
Since Prospero took place in a library, many theorize that it originally belonged to the game.

func_forcefield

Self-explanatory. It damages the player when touched, and it can be disabled (for a short time). Likely a Prospero leftover.

trigger_libraryportal

Similar entity to Half-Life's trigger_changelevel, except that it could change its targetname.
It's likely that this entity would make traveling between libraries work.

Misc

The Half-Life Alpha v0.52 mentions Prospero on an unused credits image, as a registered Valve trademark.

unusedcredits
It also mentions Quiver, an early name for Half-Life

Prdroid

On the tech demo, this droid is used to showcase Half-Life's skeletal animation system.
It contains animations for attacking and dying, and given the nature of its design, it was likely meant for Prospero.

Half-Life (Retail)

Music files

Some of the soundtrack files in the media folder are named "Prospero0X" from 1 to 5. Given the fact that the rest of the soundtrack carries the "Half-LifeXX" name, these were reused/repurposed from Prospero.
Vague Voices (Prospero01.mp3)
Steam in the Pipes (Prospero02.mp3)
Traveling Trough Limbo (Prospero03.mp3)
Dimensionless Deepness (Prospero04.mp3)
Threatening Short (Prospero05.mp3)


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